Has its own admin menu. Mouseover should explain what the commands do, most commands are admin only.
To install, set
in your server's Game.ini to get the mod and its two dependencies (total around 40MB?)
In order to configure a different welcome page loader, and configure a list of Changelevel options for the admin menu,insert the following section into your Game.ini on your server:
ChangeLevelOptions= is 1 string that separates level names with "//"
URL= is the welcome page config, which will add "https://" to your configured URL. I'm not allowing other protocols.
AuthorityList=you can use this to give users access to additional custom commands normally reserved to admins (LegacyAdmins=SteamID)
Any LegacyAdmins will automatically receive rank 5 and all commands in the menu, press 9 or F7 to open it.
All other players are level 0 by default.
Level 2 lets them use
KillBots and Level 4 lets them use the
OmniBox command. Commands that you don't have access to are now hidden by default.
The above example grants a user with steamID
1234567890123456 level 5, a user with steamID
1level 2 and
2 gets 4.
The mod has modified versions of Zoom2's maps and some modified vanilla maps. Use the following console commands to access them:
Below group has vanilla enemy waves with no ranged weapons ( _V maps)
changelevel HRD_Knightfall_V *as of Hotfix 17 patch 3, mounting a gryphon on Myrr causes the server to crash. It probably also happens on Knightfall so don't touch this.
Below group has Zoom's enemies with fixed wave size of 150-300 bots ( _VZ maps)
changelevel HRD_Myrr_VZ *as of Hotfix 17 patch 3, mounting a gryphon causes the server to crash. Don't touch this.
Below group has vanilla enemies with no ranged weapons, and the wave size can be scaled with current amount of players in the server ( _VM maps)
changelevel HRD_WhiskeyOutpost_VM *made longbows crossbows and toolbox cheaper than on other maps in this mod, you damn campers
Below group has Zoom's enemies, and the wave size can be scaled with current amount of players in the server ( _VMZ maps)
Below group needs extra explanation:
We support YourSponsor's map but I have not removed ranged from the bots. He chose to make them have ranged weapons, maybe some day we will take them away again.
Equal to HRD_Grad_VM with the addition of out-of-bounds spawns and jousting.
As of version 4.1.0, the mod is NO LONGER dependent on Mines Of Moria Part 2 to run (saving 400MB in downloads, yw)
The mod now uses Feitoria Epic Horde's gamemode for custom waves on HRD_Feitoria_V, HRD_Feitoria_VMZ, HRD_MinesOfMoriaP2_V, HRD_Myrr_V. Unfortunately patch 3 of hotfix 17 makes Myrr crash when you mount a gryphon so don't touch it...
Mod also adds custom versions of vanilla horde mode where the enemies don't have ranged weapons, and custom console commands for admins as well as making stuff like votekick easier for players.
As of version 3.0.0 there are an extra >10 levels which provide an alternate horde gamemode. Wave size scales with server population, up to a cap you set in Game.ini. Interested? message me or ask questions in our discord below:
For help, come to our Discord at Castle Vari !
A note on dependencies: This mod changes existing vanilla and modded maps. It DOES NOT provide those maps. You will need to subscribe your server to each map's original mod in order for the non-vanilla maps above to work!
The Shinto shrine model used for respawning shops was downloaded from here , licensed under the Creative Commons license and modified to include the text "Kate <3" on the front.