Isla Kivuli for MORDHAU

Released (updated ago). Ranked 64 of 482 with 7,462 (34 today) downloads

Created by YourSponsor (mod ID: 112724)


A large island map for horde mode that rewards exploration and parkour.

Please let me know if you encounter any issues or bugs, or want to give feedback. This is the first mod I've made for Mordhau, or any game.

open hrd_islakivuli

changelevel hrd_islakivuli

With 1.5.0, I am finished making content updates to the map, and will only return to it should some major bug(s) be discovered that need patching. As such, any feedback regarding bugs and glitches would be very helpful, either left here in the comment section or directed to me on discord through the Mordhau Mapping & Modding discord channel. I'm happy with the state of the map at this point and will now be moving on to other projects. Thanks everybody for playing it!

-Fixed the Music Selection not functioning on servers

-Added Music selection at the docks
-Added gold coins that you can pick up scattered around the map
-Minor AI pathfinding improvements
-Replaced Kivuli's War Sword with Kivuli's War Glaive
-Rebalanced and repriced most hidden weapons
-Removed toolbox ammo (Toolbox still works. I admit defeat, uSDK, I cannot fix you)
-Increased gold reward for killing Oscar
-Increased gold reward for killing Heater Shield Knights
-Fixed crazy face glitch
-Transformed the mesh of the Falcata of Hoards to better match its new hitbox

-Increased the number of player spawns from 6 to 18; this should alleviate situations where players in highly populated servers will take a long time to spawn, or sometimes not at all

-Tweaked the mesh of Quillrain
-Minor collision fixes

-Increased the gold reward for killing Fencers, Heater Shield Knights, and all minibosses
-Buffed the Falcata of Hoards

-New Terrain
-Moved the location of the Recurve Bow
-Moved the location of the Falchion
-Overhauled most hidden weapons. Expect a lot more fun.
-Minor AI pathfinding improvements
-Fixed toolbox ammunition
-Quillrain now has purchasable ammunition

-Tweaked Kivuli's War Sword
-Tweaked Red Tracer
-Fixes to various minor collision errors

-Fencers are better at defending themselves
-Buffed the Red Tracer
-Tweaked the Tumba Muerte
-Buffed the Kivuli's War Sword
-Minor AI pathfinding improvements

-Added new landmark terrain
-Heater Shield Knights are now far better at defending themselves but appear less numerously in waves
-Buffed the Chalice of Plenty
-Added a new hidden weapon (Stats are placeholder; for now it is simply a powerful sword. Credit to Ole Gunnar Isager for the model)
-Increased the amount of wave-completion gold received from early waves
-Lowered the volume of the ambient music (You can control its volume via the escape menu music slider)
-Moved the location of the Rapier
-Fixed numerous locations where you could fall and become stuck in
-Fixed the Chalice of Plenty not healing on strike
-Fixed the Tumba Muerte instantly killing enemies that block a strike from it

-Minor AI tweaks
-Buffed the Chalice of Plenty

-Reduced the speed of Gold Trim knights (Black Red knights remain unchanged)
-Drastically changed the enemy type distribution across all waves (Less fast knight congestion in later waves)

-AI pathfinding improvements
-Buffed the Chalice of Plenty

-Minor optimization pass

-Added a new cave system close to the castle. Don't forget to bring a torch!
-Added a new hidden weapon
-Pathways leading to certain (but not all) secret weapons have had the mineable rocks blocking them removed
-Nerfed Oscar and The King

-Nerfed Hollows
-Disabled friendly fire

-A certain parkour jump near the castle ruins is no longer lethal should you fall
-Added a new secret weapon, credit for the model goes to Batuhan13
-Added a standalone torch to go alongside the torch+targe
-Tweaked the cost and stats of the Falcata of Hoards
-Minor bug fixes related to collision
-Most bosses will flinch now, but are more aggressive
-Minor bug fixes related to collision
-Disabled friendly fire
-Added 4 new enemy types
-Major AI pathfinding improvements
-Added an all new custom horde mode
-Fixed mineable rocks not disappearing when struck with a pickaxe
-AI pathfinding improvements
-Minor optimization pass
-Minor bug fixes related to collision
-AI pathfinding improvements
-Major optimization pass
-AI pathfinding improvements
-Fixed being able to escape the island
-Fixed meshes and textures of certain weapons not appearing
-Added Toolbox
-Minor performance optimization
-AI pathfinding improvements










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mikel666 @mikel666

Not recommend after being stuck again - near toolbox- in endless fall animation i loose my patience. Level looks nice but its bugy mess for now.

YourSponsor @yoursponsor

Can you be specific about the particular spot you became trapped in? I cannot fix it if I don't know where it is, nor can I address any other things that make it a "bugy mess" if I don't know what they are. Your previous comment was very constructive and helpful, and I addressed most of the issues raised in it (toolbox ammo still eludes me). If there are new problems you'd like to bring up, you should format it similarly to help the speed at which I am able to solve them. Thanks for trying the level!

mikel666 @mikel666

Ok my patience is back :) - garbage close to toolbox - the one near spawning point, once you take it if you try to fall and walk/jump through garbage(some barrels and staff) lying there you will start shaking/fall animation...hope it will help

YourSponsor @yoursponsor

Found it and fixed it. Will be rolling out alongside other changes in the next patch. Thank you!

mikel666 @mikel666

Really nice looking level
things to add/improve
- add some lights like torches around purchasable weapons and armours not all just some are really difficult to notice ;/
- "bosses are super annoying no stagger, no flinch ...and as fast as anybody else wtf?
- some structures can be walked through(like piece of the tower around heavy chest).
- First enemies are weirdly resistant despite heaving only clothes :/ so starting with fist - yes saw free chests - is no go. Pikes have become useless ;/ because of that ...
- turd make them throw less/ less damage per turd/no damage just stagger/no turd like in most levels form Vari.
- toolbox ammo not working
- this "red/dirty water" should slowly kill players AND NPC's! For now 5 sek is too short time to leave - especially near the bridges easier to fall impossible to reach nearest shore with this time ;/ and npc just fall there ...and stay there like nothing...throwing turd lol

Still looking forward for updates the idea and looks for npcs and level is really good.

Vari @vari

Very well done for your first mod :O
2 things for improvement though:
-Your 900g item is invisible. I dropped it to switch gear... rip. It's also absurdly long, hitting every wall.
-The music going on repeat... would like to mute it. No idea how to do so though, maybe we can think of something.

devoted101 @devoted101

one of the best mod in this game, just beautiful. Hope to play on this mods in a smaller version for skm but with the same ambience. Nice work

Solved @solved

Not bad for a first mod , id recommend reducing the map size by using stock textures as much as you can