MORDHAU

Map Fort for MORDHAU

Released (updated ago). Ranked 123 of 421 with 1,644 (59 today) downloads

Created by MultiCore (mod ID: 86070)

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A frontal assault on a fort
inspired by old ttw fort sieges
Made for the roleplay battles of nordhau,swiss guard, roman republic and canis bohemicus

Invasion objectives:
Push the ram to the gate.
Steal weapon bundles.
Set archery towers on fire.

TDM v1 finished/testable

INV v1 finished/testable

changelevel Fort
changelevel INV_Fort

Known invasion bugs:
Ram makes 360 at the very start of pushing it

Releases

FilenameSizeVersionAddedOptions
map_fort6.zip75.08mb1.1.1

map_fort5.zip75.08mb1.1.0

map_fort4.zip74.71mb1.0.3

map_fort.zip115.06mb1.0.0

3 comments

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BB
BlahBlahBla @blahblahbla

OK I had time to test INV map. Feedback:
-Good news, mission can be completed and runs fairly well!
-Battering ram arrives at gate and still remains; blocks up gate so slip by 1 side only other blockedup it seemed
-Weird event when grabbing loot: as returning past a tent still within fort, unmarked, yet the tent accepts the loot to my surprise rewarding obj points. More strange yet was that the tent lit up on fire and repeated trips made burning more (yet not harmful fire I think.) Odd that to carry loot past enemy tent will accept it and then burn, right?
-Not sure but oddly torches thrown on towers seemed to sometimes not catch fire, despite what seemed like a solid throw in the 'right' place
-As mentioned b4: BOTs can't navigate the map yet and it is worth fixing
-as mentioned, nice looking map. Bravo and thanks!
Best,
LKB

MultiCore
MultiCore @multicore

thanks, didnt know some of these

BB
BlahBlahBla @blahblahbla

Great map with tons of potential. I love layout of attack on fortress. Feedback ideas/suggestions:
-changelevel fort doesn't allow choice between TDM or INV or any other game mode. Default is TDM but how to load INV? Perhaps better to keep consistent using prefix FFA TDM etc. instead of just map name. yeah?
-Spawn bots have no AI to move about and are stuck in place. Of course ideally many players join but it not always enough and having bots, for what they are worth, could help balance or increase challenge.
Well done overall. Maybe a bunker or places to take cover for team in field on attack? Perhaps some spare weapons, a catapult or other things could be eventually added too.
Thank you for good design on a fun looking map.
LKB