"NightRaid" WIP map meant to be an open horde mode map with forestry. Chests have been scattered all over the place, added horses to make sure the horde is not OP. Added tool boxes. While I update it, will not add nav to bridge so you can use it as a safe spot.

First version does not have working skybox for stars, clean perimeter, No kill boxes in water, very rough terrain. All these will be tweaked and added more weapons for balance and potential good hold points. Use the terrain to your advantage.

What other maps planned?

Escape (Modified Horde w/ Objectives as a mini campaign solo/coop)

Pyramid Arena (Skirmish version of Atlantis)

Atlantis (Invasion w/ bot "body" guards)

Thermopylae (Horde mode w/ spartan cosmetics, no base/fort, just open battle or choke points)

Night Raid (Horde night fight across a small forest and some ruins, not a pitch black map)

The Cave (Modified Horde part 2 to Escape won't be as a big, but will be complex and maybe a monster or more)

Whiskey Outpost (Horde medieval version of Star Ship Troopers Whiskey Outpost)

Trial of the Gods (Team Royale, map is finished, need to finish multiteam for BR, first full team to the top wins)

Help support my time in map making here:


74 of 26967,316 (329 today)Lord_Commander_Guts





nightraid.14.zip103.91mbBeta 1.13

nightraid.13.zip103.37mbBeta 1.12



nightraid.10.zip44.4mbBeta 1.10

nightraid.9.zip42.22mbBeta 1.9

nightraid.8.zip42.96mbBeta 1.8

nightraid.7.zip44mbBeta 1.7

nightraid.6.zip41.09mbBeta 1.6

nightraid.5.zip49.91mbBeta 1.5

nightraid.4.zip49.82mbBeta 1.4

nightraid.3.zip24.27mbBeta 1.3

nightraid.2.zip23.08mbBeta 1.2

nightraid.1.zip23.18mbBeta 1.1

nightraid.zip19.37mbBeta 1.0


Cabbageman2 @cabbageman2

Version1.10.5 tested:
1.I think it's better to cut the size of the whole plain,at least into 1/4.And maintain these elements such as castles,village,riverside,mills.
2.Most areas are absolutely dark and roads are #FFFFFF bright.Unlike real light and shadow effects.Can you make this more like realism?
3.I found the new-added spawn lamp and,since the map is too large,it doesn't help cause it's very far from the spawn area.
4.There're horses in the map,so it's nessesary to prevent players climbing hills by adding invisible walls.Horses will easily stuck among these rocks!(That's me)
5.Holes fixed.

THX for updating!

Lord_Commander_Guts @lord-commander-guts

1. What I planned on doing was adding a small fort entrance and increase on the castle entrance so it would decrease the overall exploring size. So it will be smaller in terms of explorable with a much better background. I also planned on adding a small town right below enemy castle by the road.
2. Yeah I need to revamp the whole lighting, but its like a 6 hour light bake. Oof.
3. Yeah eventually the player spawn will be closer to the river bed, until I can build out the bases in point 1.
4. I will be lifting the rocks and smoothing out the landscape so players don't get stuck on horses.
All in all, thanks for the feedback, I hope the next LARGE update helps with the issues you experienced.

Cabbageman2 @cabbageman2

Nice work! And here are some problems i've met(Beta 1.9):
1.Can't find enemies since the map is so large.I spent 10mins finished wave 1.
Maybe should add some markers(like flags,torches,ruins,dead bodies,dead horses,broken catapults,spikes,...).
2.There're 'holes'(I dontknow what's it called) in mountains which allow players falling out of the world.
Please add some invisible walls at the edge of the map.
3.I think may be there are too many bush textures on the plain,which causes very high CPU costs.It'll be a disaster when running on a server.
Too much official horde maps playing is boring.I'm so glad you are working on new horde maps.Thanks for the map and the updates,and i will keep testing it if new version is available.

Lord_Commander_Guts @lord-commander-guts

Awesome, I'll add text and a BRIGHT lamp tomorrow to let folks know locations of horde spawns. I'll also patch up the holes. I'll reduce the amount of foliage too.

Zoom2 @zoom2

I'm glad someone is doing horde maps. Keep up the good work!

Lord_Commander_Guts @lord-commander-guts


AngryMarbles @angrymarbles

My game lags out whenever I look at the forest in the middle. It runs smoothly if I look away.

Lord_Commander_Guts @lord-commander-guts

yeah I just did an update on optimization, some servers aren't updating properly for some reason.

Cabbageman2 @cabbageman2

can't wait for the horde map

Lord_Commander_Guts @lord-commander-guts

Should be playable now, but if you give me a few days I can fix the frame drop at the river. Happy you are excited for it!