Made by LordCommanderGuts
Made in Unreal Engine 4
Music is from the soundtrack of Starship Troopers.
up to 64 players, recommend at minimum 4 players.
Bots are still a bit wonky and you may have to hunt 2-10 bots if you retread to the rear base. As for some reason they occasionally want to hug the walls and rocks. Though this will buy time to recover in future versions to buy more gear and defenses.
Add on more bots per wave. Customize spawn or horde types. Clean up rear base nav. Add spear. Add a respawnable horse (currently doesn't work in horde mode).
What other maps planned?
Escape (Modified Horde w/ Objectives as a mini campaign solo/coop)
Pyramid Arena (Skirmish version of Atlantis)
Atlantis (Invasion w/ bot "body" guards)
Thermopylae (Horde mode w/ spartan cosmetics, no base/fort, just open battle or choke points)
Night Raid (Horde night fight across a small forest and some ruins, not a pitch black map)
The Cave (Modified Horde part 2 to Escape won't be as a big, but will be complex and maybe a monster or more)
Whiskey Outpost (Horde medieval version of Star Ship Troopers Whiskey Outpost)
Trial of the Gods (Team Royale, map is finished, need to finish multiteam for BR, first full team to the top wins)
Help support my time in map making here: